Accepted Full Papers |
Bernhard Maurer, Michael Lankes, Barbara Stiglbauer and Manfred Tscheligi. EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game |
Tomoko Yonezawa, Shota Yanagi, Naoto Yoshida, Yuki Ishikawa. Accelerating the Physical Experience of Immersive and Penetrating
Music Using Vibration-motor Array in a Wearable Belt Set |
Andre Rattinger, Gunter Wallner, Anders Drachen, Johanna Pirker and Rafet Sifa. Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny |
Johanna Pirker, Simone Griesmayr, Anders Drachen and Rafet Sifa. How Playstyles Evolve: Progression Analysis and Proling in Just Cause 2 |
Volker Settgast, Johanna Pirker, Stefan Lontschar and Stefan Maggale. Evaluating Experiences in different Virtual Reality Setups |
Amir Zaib Abbasi, Ding Ting Hooi and Helmut Hlavacs. Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful Consumption Experiences |
Oswald Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Glenk, Rupert Palme and Anna Felnhofer. Two experimental virtual paradigms for stress research: Developing avatar-based approaches for inter-personal and evaluative stressors |
Ralf Schmidt, Mirco Zick, Burkhard Schmidt and Maic Masuch. Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners |
Luis Valente, Bruno Feijo, Alexandre Ribeiro Junior Silva and Esteban Clua. The concept of pervasive virtuality and its application in digital entertainment systems |
Victor Fernandez Cervantes, Eleni Stroulia and Benjamin Hunter. A Grammar-based Framework for Rehabilitation Exergames |
Sven Allers, Lutz Behnke, Qi Wang, Christos Grecos and Kai von Luck. Avatar Density Based Client Assignment |
Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong and Hajimu Iida. A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming |
Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba and Junichi Hoshino. Game System of Coordination Skills Training for Elderly People |
Heinrich Söbke and Laura Weitze. The Challenge to Nurture Challenge - Students’ Perception of a Commercial Quiz App as a Learning Tool |
Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder and Monica Divitini. Anyboard: a Platform for Hybrid Board Games |
Ioana Andreea Stanescu, Antoniu Stefan and Jannicke Madeleine Baalsrud Hauge. Using gamification mechanisms and digital games in structured and unstructured learning contexts |
Accepted Short Papers with Oral Presentation |
Shuo Xiong, Parth Pankaj Tiwary and Hiroyuki Iida. Solving the Sophistication-Population Paradox of Game Refinement Theory |
Amir Abbasi, Ting Hooi and Helmut Hlavacs. A Revisit of the Measurements on Engagement in Videogames: A New Scale Development |
Nikitas Marinos Sgouros. Geometric Representations for Subjective Time in Digital Narratives |
Thomas Westin Speaker and Jerome Dupire. Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility |
Sinjae Lee, Sangbin Kim and Junghyun Han. StretchMe: Promoting Stretching Activity with a Smartwatch |
Stefan Liszio and Maic Masuch. Designing Shared Virtual Reality Gaming Experiences in Local Multi-Platform Games |
Antonia Kampa, Kathrin Stöbener and Ulrike Spierling. User Interface Prototyping for Handheld Mobile Augmented Reality Applications |
Line E. Thomsen, Falko W. Petersen, Anders Drachen and Pejman Mirza-Babaei. Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach |
Guenter Wallner, Lauri Galbreath and Simone Kriglstein. Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions |
Ulrich Brandstätter and Christa Sommerer. Productive Gaming |
Elisabeth Hackner and Michael Lankes. Mindtraining: Playful Interaction Techniques for People with Dementia |
Isabelle Kniestedt and Marcello A. Gómez Maureira. Little Fitness Dragon: A Gamified Activity Tracker |
Artur Lugmayr. 3D Visualisation of Cultural Photographic Collections - Development of the PAV 3D (Photographic Archieve Visualisation) Application |