IFIP ICEC 2016

15th International Conference on Entertainment Computing 2016

September 28-30, Vienna, Austria

List of accepted papers

You can download the papers from this link.

Accepted Full Papers
Bernhard Maurer, Michael Lankes, Barbara Stiglbauer and Manfred Tscheligi. EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game
Tomoko Yonezawa, Shota Yanagi, Naoto Yoshida, Yuki Ishikawa. Accelerating the Physical Experience of Immersive and Penetrating Music Using Vibration-motor Array in a Wearable Belt Set
Andre Rattinger, Gunter Wallner, Anders Drachen, Johanna Pirker and Rafet Sifa. Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny
Johanna Pirker, Simone Griesmayr, Anders Drachen and Rafet Sifa. How Playstyles Evolve: Progression Analysis and Proling in Just Cause 2
Volker Settgast, Johanna Pirker, Stefan Lontschar and Stefan Maggale. Evaluating Experiences in different Virtual Reality Setups
Amir Zaib Abbasi, Ding Ting Hooi and Helmut Hlavacs. Proposing a New Conceptual Model Predicting Consumer Videogame Engagement Triggered Through Playful Consumption Experiences
Oswald Kothgassner, Helmut Hlavacs, Leon Beutl, Lisa Glenk, Rupert Palme and Anna Felnhofer. Two experimental virtual paradigms for stress research: Developing avatar-based approaches for inter-personal and evaluative stressors
Ralf Schmidt, Mirco Zick, Burkhard Schmidt and Maic Masuch. Success Factors for Applied Game Projects - An Exploratory Framework for Practitioners
Luis Valente, Bruno Feijo, Alexandre Ribeiro Junior Silva and Esteban Clua. The concept of pervasive virtuality and its application in digital entertainment systems
Victor Fernandez Cervantes, Eleni Stroulia and Benjamin Hunter. A Grammar-based Framework for Rehabilitation Exergames
Sven Allers, Lutz Behnke, Qi Wang, Christos Grecos and Kai von Luck. Avatar Density Based Client Assignment
Kar-Long Chan, Kohei Ichikawa, Yasuhiro Watashiba, Uthayopas Putchong and Hajimu Iida. A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming
Nobumitsu Shikine, Yuki Hayashi, Takeshi Akiba and Junichi Hoshino. Game System of Coordination Skills Training for Elderly People
Heinrich Söbke and Laura Weitze. The Challenge to Nurture Challenge - Students’ Perception of a Commercial Quiz App as a Learning Tool
Simone Mora, Tomas Fagerbekk, Matthias Monnier, Emil Schroeder and Monica Divitini. Anyboard: a Platform for Hybrid Board Games
Ioana Andreea Stanescu, Antoniu Stefan and Jannicke Madeleine Baalsrud Hauge. Using gamification mechanisms and digital games in structured and unstructured learning contexts

Accepted Short Papers with Oral Presentation
Shuo Xiong, Parth Pankaj Tiwary and Hiroyuki Iida. Solving the Sophistication-Population Paradox of Game Refinement Theory
Amir Abbasi, Ting Hooi and Helmut Hlavacs. A Revisit of the Measurements on Engagement in Videogames: A New Scale Development
Nikitas Marinos Sgouros. Geometric Representations for Subjective Time in Digital Narratives
Thomas Westin Speaker and Jerome Dupire. Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility
Sinjae Lee, Sangbin Kim and Junghyun Han. StretchMe: Promoting Stretching Activity with a Smartwatch
Stefan Liszio and Maic Masuch. Designing Shared Virtual Reality Gaming Experiences in Local Multi-Platform Games
Antonia Kampa, Kathrin Stöbener and Ulrike Spierling. User Interface Prototyping for Handheld Mobile Augmented Reality Applications
Line E. Thomsen, Falko W. Petersen, Anders Drachen and Pejman Mirza-Babaei. Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach
Guenter Wallner, Lauri Galbreath and Simone Kriglstein. Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions
Ulrich Brandstätter and Christa Sommerer. Productive Gaming
Elisabeth Hackner and Michael Lankes. Mindtraining: Playful Interaction Techniques for People with Dementia
Isabelle Kniestedt and Marcello A. Gómez Maureira. Little Fitness Dragon: A Gamified Activity Tracker
Artur Lugmayr. 3D Visualisation of Cultural Photographic Collections - Development of the PAV 3D (Photographic Archieve Visualisation) Application